I am a sound designer and audio educator. My work focuses on the intersection of music theory and technical implementation, with a deep interest in building immersive, responsive audio systems.
I have spent several years developing and teaching game audio curriculum centered on Wwise and engine integration at the secondary level. My background in music composition and sound design from Washington State University and Eastern Washington University provides the foundation for my approach to interactive scoring and systems architecture.
I am an active participant in game jams and am currently focused on full-time technical sound design and implementation.